Attack the baseline
The starting team throws all six batons from behind its baseline at the opponent's baseline kubbs. To keep the opening fair, many players let the first team throw just two to four batons on the very first turn.
How to play
Kubb is simple to pick up and endlessly tactical. Here's everything you need for your first game, from marking the pitch to toppling the king.
Set up and play the standard game, then layer on eight house rules built for long evenings on the lawn. Sips, not chugs.
(01) Set up
About 8 metres long and 5 metres wide on flat, open ground. Mark the corners with stakes, or anything you have on hand. The two short sides are the baselines.
Stand five kubbs on each baseline, evenly spaced from corner to corner. These are each team's baseline kubbs.
Stand the king in the exact center of the pitch, halfway between the two baselines.
One player from each team throws a baton from their baseline toward the king. Closest without knocking him over goes first.
(02) The rules
The starting team throws all six batons from behind its baseline at the opponent's baseline kubbs. To keep the opening fair, many players let the first team throw just two to four batons on the very first turn.
Every throw is underhand, with the baton spinning vertically through the air. No sidearm throws and no horizontal “helicopter” spins. A kubb only counts once it's knocked flat.
The other team gathers every kubb knocked down on its side and tosses them into the attacking team's half. They're stood up where they land and become field kubbs. If one lands out of bounds twice, the attacking team places it anywhere in its half, at least a baton's length from the king and the corners.
Now it's the other team's turn to throw. They must topple every field kubb before aiming at the baseline. A baseline kubb knocked over too early is simply stood back up.
If a team leaves field kubbs standing, the other team may step forward and throw from the line of the standing field kubb closest to the king. Throws at the king always come from the baseline.
Teams keep trading turns. Once every kubb on the opponent's side is down, field and baseline, you've earned a shot at the king from your baseline. Knock him over and you win.
If the king falls before that moment, whether from a baton or a kubb, the team responsible loses on the spot. Respect the king.
Play the standard game with these house rules layered on top. Sips, not chugs: a good game of Kubb can run long.
Before the first baton flies, everyone raises a glass to the king. It’s tradition. Probably.
Throw all six batons without toppling a single kubb and your whole team takes a sip.
Knock down two or more kubbs with one baton and hand out a sip for each kubb that fell.
Throw a kubb back out of bounds twice and you take a sip while your opponent places it.
Any illegal throw, sidearm or helicopter spin, costs the thrower a sip, and anything it knocked over stands back up.
When a thrown-back kubb lands stacked on another, the team that has to knock them down takes a sip.
Knock the king over early and you don’t just lose the game. You pour the next round, too.
Topple the king to win and you’re crowned. Invent one new house rule for the next game.
(03) In play
(04) Good to know
Anywhere from two to twelve. Split into two even teams of one to six players. Each team shares its six batons every turn.
A casual game usually runs 20 to 60 minutes, depending on the players. Evenly matched teams can trade turns for a lot longer.
Absolutely. Shorten the pitch to around 5 or 6 metres so the throws are within reach, and let younger players step a little closer.
Most players stack it on top of the kubb it's touching. A stacked pair still counts as two kubbs to knock down.
Short, level grass is classic, but sand, packed snow and turf all work well. Any open, reasonably flat patch of ground will do.
Aim at the bottom half of the kubb and keep your wrist firm for a clean vertical spin. When throwing kubbs back, land them in a tight group near the center line. They'll be much easier to clear on your next turn.
Every set includes a king, ten kubbs and six batons in finished hardwood.